Proven experience developing games and VR experiences for Desktop and Mobile.
Specialist knowledge of shaders and rendering techniques, all with efficiency in mind.
Experienced in designing and implementing easy to maintain networking solutions.
Lukas has been in the games and VR industry for just under five years. He studied “Games Technology” at the University of the West of England graduating in 2012. He joined Opposable Games shortly after as a junior developer and quickly established himself as a key member of the team. During his time there, he went from a junior to a lead developer and began completing work on VR projects, when Opposable VR was formed. Simultaneously, he worked on several projects outside of his employment from small game projects to VR hardware prototypes. Lukas now sits between the games and VR fields with proven expertise in both areas and after leaving Opposable at the end of 2016, he’s pushing ahead with his own project “Corrupt Cup Contest” in between freelance projects.
Lukas was a tremendous asset to Opposable. He worked on everything from high pressure technology prototyping to large client projects such as Adventure Time for the Cartoon Network. Lukas is always keen to tackle new problems and is happy to work with all members of the team from artistic, technical and other backgrounds, as well as being very comfortable talking to clients. I’d highly recommend Lukas for future development works.
Lukas has a depth and breadth of understanding of game development born from genuine experience in the field. Regardless of platform or genre, his knowledge of the process is extensive, and his passion for the games is reflected in the end result; his versatility, attitude, and ability to work as part of a team have all made him a pleasure to work alongside.
Lukas developed our first prototype that helped us launch our product into the market. Using a variety of skills he solved difficult problems to build up a plugin for the Unity engine that was reliable and demo ready. His determination and professionalism to the task gave me confidence that he would deliver on the project within time and on budget. I would recommend him highly to manage and build software applications for a wide variety of projects.
I've been working with Lukas for over three years now. In that time I've known him as a colleague, employer and friend, and all three have been a pleasure. His technical assistance has been invaluable in helping me to learn Unity and we worked fantastically well together whilst at Opposable and on Corrupt Cup Contest. I'm very glad our paths crossed, and I hope we will continue to work together in the future.
Normally I wouldn’t elect to spend my entire weekend working with someone I’d just spent a whole week in the office with, but Lukas is such a pleasure to be around, both personally and professionally, I didn’t give it a second thought. I truly believe anyone would be beyond lucky to have him on their team
I've had the pleasure of working with Lukas on numerous projects, his deep understanding of programming coupled with his strategic oversite and analytical thinking make him a key asset to any development team. Whether its console titles, interactive experiences or rich VR worlds, he has the knowledge and experience to maximise potential and deliver. I look forward to working with him again.