Date: November 2013
Platform(s): PC, Mac
Placenta The Dragon
Client(s): Opposable Games
Placenta The Dragon was developed at the Tiga Gamehack in 2013. It’s an arcade game involving players trying to swim out of a womb. It was developed in 24 hours by myself and Opposable team mates.
I was involved in programming the physics aspects of the game, creating the long umbilical cords. I also programmed some of the gameplay and the UI at the beginning of the game.
Interested In Working Together?